![]() ![]() You can support the developers by, if you like it BUY IT!.Wait until client finishes downloading to 100% and then locate the file/s folder.Click the DRM Free Starship Titanic link below to download.Graphics: 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended) – SpookiTalk – at the time, a cutting-edge, natural language text parser, enabling complex and entertaining conversations between the player and the game’s characters. – Stunning cinematic interiors from the Oscar®-winning design team of Oscar Chichoni and Isabel Molina. – All original interactive characters and game design by Douglas Adams What has happened here? What terrible events occurred the night before the launch? Who is the mysterious Titania whose brooding statues dominate the ship? Can you solve a series of increasingly bizarre and surreal puzzles, unlock the central mystery and return to Earth before the parrot drives you finally and irrevocably mad? As you move up to second and at last to first class, more and more of the ship becomes accessible to you, and more and more of its mystery unravels. To begin with, you are a third class passenger, and you quickly find yourself in the grip of one of the most powerful forces known to modern man, the desire for a free upgrade. ![]() ![]() They will listen to you, answer you and, if they happen to feel like it, obey you. You can chat with any of the robot characters, like Fentible the distinguished Doorbot, Nobby the hypochondriac Liftbot, or Fortillian Bantoburn O’ Perfluous the outrageously convivial Barbot. You discover that you can communicate with them, a feat that is made possible by SpookiTalk, the game’s proprietary interactive language engine. The ship is inhabited by a crew of malfunctioning robots and a semi-deranged parrot. Seconds into its maiden voyage it crashes into hyperspace, vanishes…īewildered, you find your way aboard, and just as you are gazing at its awe-inspiring interior, the ship takes off again and heads deep into space. Starship Titanic is a technological marvel. Majestic and luxurious, its interior resembles a mixture of the Ritz, the Chrysler building, Tutankhamen’s tomb and Venice. It's like mental crop rotation.A classic adventure game from Douglas Adams, creator of the Hitchhiker’s Guide to the Galaxy.Īt the heart of our Galaxy, an advanced civilization of which we know nothing has built the biggest, most beautiful starship ever, the Starship Titanic. I'm really keen on doing a wide range of things. "I never set out to be a novelist," he admits. Though he plans to take a break from CD-ROMs, Adams says he's interested in developing another Internet or console game (possibly in conjunction with the impending Hitchhiker film). Still, according to industry analyst Mark Hardie of Forrester Research, book-inspired games have yet to spawn what he calls "a runaway hit." The brand-name association generally accounts for an "early big rush," he says, but the interest eventually wanes.įor Adams, that big rush is liable to come from his Hitchhiker fans, whose rabid appetites have accounted for the author's more than 15 million books in print. "Assuming you, your potential market is open to everyone who already likes your brands." "Brands already have a place in the heart of the consumer, so are more likely to capture attention in the stores," says Creative Wonders' Holly Smevog. Creative Wonders hit with its CD-ROM versions of Madeleine. Her Interactive makes games based upon popular books like the Vampire Diaries and, coming soon, Nancy Drew. Established books provide a safe way for these companies to attract buyers. The book-brand name game is especially relied upon by girlware developers, who are competing to win the trust of wallet-wielding parents. "Having a recognizable brand name attached helps make people notice, but that's not enough. His game didn't," noted Ken Gordon, producer for the publishing company. "With Tom Clancy, every book that comes out sells millions of copies. ![]()
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